Barricade Strategy: When to Move, When to Wall, and Which Board to Play

Barricade Strategy: When to Move, When to Wall, and Which Board to Play

By Hami Tech·August 9, 2026·Updated October 17, 2026·3 min read

Barricade looks like a race, and in a way it is: the first pawn to reach its goal wins. But on any turn you can give up your move to place a wall instead, and that trade - one step of your own against making your opponent's road longer - is the whole game. Played well it is a duel of tempo, close to the classic game Quoridor that inspired it - and to Blockade, the 1970s board game Quoridor itself grew out of, which is why many players search for it as the Blockade game.

The rules that shape every decision

  • On your turn you either move your pawn one square or place one wall.
  • A wall blocks two squares' worth of edge between tiles.
  • You may never seal anyone in: every pawn must always keep at least one path to its goal. A wall that would break that is simply not allowed.
  • If a pawn stands next to yours, you can jump straight over it; if a wall blocks the jump, you step diagonally to one side instead.
  • In this version walls are unlimited, so the board itself, not a stock of walls, is what limits blocking.

Move or wall? A practical comparison

Move when

  • Your shortest path is shorter than your opponent's
  • A wall would only delay them by one step
  • You are close to the goal and they cannot cut you off

Wall when

  • They are ahead in the race
  • One wall adds two or more steps to their path
  • The wall also protects a lane you plan to use

The question to ask every turn is simple: after my action, whose shortest path is shorter? A wall that costs you one step and costs them three is a win. A wall that costs them one step is a wasted turn.

Board size changes everything

BoardPlayersHow it plays
7 × 72Short and sharp. Few walls fit, so racing usually beats blocking. Good for learning.
9 × 92The classic size. Room for real wall battles without games dragging on.
11 × 11 - 13 × 132Long games where building a protected corridor early pays off.
11 × 11 - 15 × 153-4Everyone races to a shared centre square. Blocking the leader is a team effort, often unspoken.

The Barricade game offers all of these, with the computer able to take any seat at easy, medium or hard.

Strategy that carries across sizes

  1. Count paths, not distance. A pawn three rows from goal behind a long wall can be further away than one six rows back with an open lane.
  2. Build walls that do double duty. The best wall lengthens their path and forms one side of a corridor for yours.
  3. Do not spend the opening walling. Early walls are easy to walk around. Walls matter most when a pawn is committed to a route.
  4. Watch the jump. Standing directly in front of an opponent can hand them a free extra square.
  5. In multiplayer, never be the leader too early. Two opponents with unlimited walls will both turn on whoever is ahead.

Learning against the computer? Start on easy on a 7 × 7 board, then move to 9 × 9 on medium. Hard thinks about many more wall positions per turn and punishes wasted walls quickly.