Image to Minecraft Pixel Art

Convert a photo into a Minecraft build plan. Every colour maps to a real placeable block, with a full block list to take in-game.

100% free. Runs entirely in your browser - your files and data never leave your device and nothing is uploaded to any server.

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About this tool

Convert a photo into a Minecraft pixel-art build plan. Colours are matched to real placeable blocks - concretes, planks, ores and stone - so the block list tells you exactly what to gather before you start building.

How to use this tool

  1. Upload source imagePick a clear image that can translate into block-based pixel structure.
  2. Set build resolutionChoose width/height to balance detail with block collection effort.
  3. Select palette strategyUse dithering for gradients or flat mode for cleaner symbolic art.
  4. Export block mapDownload build grid and material counts for in-game construction.

Minecraft pixel art generator with a block count

Upload a picture and the converter rebuilds it as a grid of Minecraft blocks, matching every pixel to the closest-coloured block you can actually place. Set the width in blocks to control how big the mural will be, then read the block list: it gives a count for every block type, so you know exactly what to gather before you start building. The build plan downloads as a PNG.

Bold, simple pictures convert best. A logo or cartoon around 64 blocks wide is a comfortable survival build; a detailed photo needs many more blocks to stay recognisable.

Key features

  • Converts photos into practical, placeable Minecraft block plans.
  • Provides exact block quantities for survival-mode preparation.
  • Speeds up large pixel-art projects dramatically.
  • Great for creators, streamers, and community builders.

Common uses

  • Building pixel-art portraits in survival or creative worlds.
  • Planning server spawn murals and banner walls.
  • Creating content for Minecraft tutorials and streams.
  • Designing event-based in-game monuments quickly.

Tips for better results

  • Use solid-color source regions for cleaner block mapping.
  • Build vertically for portrait art so it reads from distance.
  • Check biome lighting differences before final color choice.
  • Start with small prototype to validate style and readability.

Mistakes to avoid

  • Choosing over-detailed photos with many subtle gradients.
  • Ignoring total block count and running out of materials mid-build.
  • Using noisy textured blocks that reduce clarity at distance.
  • Skipping coordinate planning for large wall installations.

Frequently asked questions

Only solid, uniformly coloured blocks that a player can place: the full concrete range, wood planks, stone types, sandstone, and mineral blocks like gold, diamond and emerald. Blocks with busy textures are excluded because they read as noise from a distance.

For photos and portraits, yes - it blends the limited block palette into smoother shading. For logos, flags or pixel-style artwork, turn it off: those have flat colour areas that dithering would speckle unnecessarily.

The tool shows the exact total and a per-block breakdown under the preview. A 64-wide build of a square image is around 4,000 blocks; use 'Copy list' to take the quantities with you.

Build it flat on the ground or vertically as a wall. Work row by row from one corner using the PNG as your reference. Building vertically usually gives the best viewing angle for a portrait.

Gather everything on the block list before starting, and use a shulker box per colour to keep them sorted. Building in survival mode is far easier with the materials already in hand.

Yes. A 128 x 128 build fills exactly one Minecraft map, which you can then copy and frame. Map colours differ slightly from block colours, so expect a small shift.

Upright walls are easier to view from the ground; flat builds work for map art and are seen best from above. Choose before you start, as the chart orientation stays the same either way.

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